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    This category is dedicated to forum-wide information and official announcements. Stay informed about important updates, community news, and changes to the forum.

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    Silksong Curveclaw Guide: Hunter's March Secret Vendor and Act 2 Backup Route Get Hollow Knight: Silksong's Curveclaw from Mottled Skarr in Hunter's March, with Act 2 route changes explained. As of 2026, I have replayed Hollow Knight: Silksong enough times to treat Pharloom like a second home, and the Curveclaw is still one of the most satisfying tools I can slot into a crest. It is not a flashy ultimate ability; it is a small, arched sharpbone that I throw like a boomerang, and it bounces off flying enemies with the kind of crisp, petty satisfaction that makes me grin every time. If you are tired of Skarr gnats and other aerial pests hovering just beyond my needle range, this is the tool you want. Here is exactly how I got it, both before and after the Act 2 changes. 🪃 The Pre-Act 2 Route: Drifter's Cloak First Before I could even think about buying the Curveclaw, I needed mobility. The key prerequisite is the Drifter's Cloak, which I earned by completing the Flexile Spines quest in Far Fields. Without that cloak, the air currents in Hunter's March are more tease than traversal. Once I had the cloak, I headed to the area marked on my map. Hunter's March sits between Bone Marrow and Far Fields, so most players will pass through it naturally unless they detour through Deep Docks. Using the air currents, I floated my way to the top and found the entrance to the cave of the secret vendor, Mottled Skarr. Inside, I spotted a few ropes with Shards sticking out of them. The trick here is simple but easy to miss: hug the left wall and jump a few times. That opens a secret passageway leading to the Hunter's March secret vendor. After a brief platforming section, I finally reached Mottled Skarr. The secret passage is less a doorway than a rumor in the rock—a whisper I had to press my ear against. ️ At the vendor, I could purchase a host of items, but the one I wanted was the Curveclaw for 140 Rosary Beads. The description only becomes readable after purchase. Once I equipped it while resting on a bench, I could throw an arched sharpbone at both flying and grounded enemies. It is a wonderful complement to normal attacks, especially when a flying enemy thinks it has found a safe altitude. Step What I Did Why It Matters 1 Completed Flexile Spines in Far Fields Earned Drifter's Cloak 2 Entered Hunter's March Area between Bone Marrow and Far Fields 3 Rode air currents to the top Reached the vendor cave entrance 4 Hugged the left wall and jumped Opened the secret passageway 5 Bought Curveclaw for 140 Rosary Beads Added the boomerang tool to my arsenal Act 2: When Mottled Skarr Is Dead If you have reached Act Two of Silksong and progressed past the Underworks into the Coral Chambers, you will find that Mottled Skarr is dead, killed by an unknown attacker. That sounds like a dead end, but it is not. I still got the Curveclaw, and I did not have to travel far. By this point, I had the wall jump ability, Cling Grip, so I could access the cavern above. I simply exited the cave into the open and used the wall climb ability on the surface right above the cave entrance. From there, I reached the floating platform. Then I moved to the cave on the left, where Skarr forces ambushed me inside. After defeating all the enemies, the locked area opened up. I picked up the Curveclaw to the left of the cave, strapped to a rope. The dead vendor is like a clock with its hands torn off—the shop still exists, but the hour of easy purchase has passed. Why the Curveclaw Still Matters in 2026 Post-launch patches have not changed the core appeal of the Curveclaw. In 2026, it remains a reliable answer to flying enemies that would otherwise force me into awkward jumps or risky needle swings. The boomerang arcs like a fishing line cast into a storm, hooking winged enemies and dragging them back into my rhythm. It also works on grounded foes, which makes it more flexible than a strictly anti-air tool. I like to weave it between normal attacks when a fight gets crowded. It is not going to replace your primary damage, but it fills a specific, annoying gap in Pharloom's combat puzzle. Quick Checklist ️ Find Hunter's March between Bone Marrow and Far Fields. 🧥 Get Drifter's Cloak from the Flexile Spines quest in Far Fields. ️ Use air currents to reach the top and enter the vendor cave. 🧗 Hug the left wall inside and jump to reveal the secret passage. Buy Curveclaw from Mottled Skarr for 140 Rosary Beads before Act 2. 🪦 If Mottled Skarr is dead, use Cling Grip above the cave entrance. ️ Clear the Skarr ambush in the left cave and grab the Curveclaw from the rope. Final Thought I have seen a lot of players panic when they discover Mottled Skarr's corpse in Act 2. I did too, briefly. But Silksong rarely punishes you without leaving a thread to pull. The Curveclaw is still obtainable, and in some ways the backup route feels more like a classic Hunter's March secret: a wall, a jump, an ambush, and a reward strapped to a rope. If you are building a tool loadout for the later acts, I would not skip it. 🪃 Once your tool loadout is sorted, the practical side of gaming tends to creep back in—especially if you're eyeing another platform, a sale, or a gift for someone who also fell down the Silksong rabbit hole. DealNest offers a [game price comparison]( that gathers current storefront prices in one place, so you can spend less time tab-hopping and more time actually playing. It's a small habit that pays off over time, much like knowing a hidden route before you need it. Whether you're budgeting for a backlog or waiting for a discount on a title you've been circling, a quick check on DealNest can tell you if the price is right before you commit. https://dealnesthq.com
  • Ein Bereich für allgemeine Diskussionen rund um cadwork und die Community. Teile Ideen, stelle verschiedene Fragen und vernetze dich mit anderen Nutzern.


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  • Diskutiere alles rund um die 3D-Modellierung in Cadwork. Teile Tipps, stelle Fragen und tausche Best Practices für präzise und effiziente Modelle aus.


    Discuss everything related to 3D modeling in Cadwork. Share tips, ask questions, and exchange best practices for creating accurate and efficient models.

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    Hallo Sylvain, hier sind noch einige Einstellungen, die Du noch testen kannst um die Grafik-Geschwindigkeit zu verbessern. [image: 1738684243552-05b6843d-912b-4109-8157-92c1ede9fa43-grafik.png] [image: 1738684380621-cc2e67ad-e15f-4add-ab5c-85838603fdbc-grafik.png]
  • Tausche dich über die Cadwork-API und Skripterstellung aus. Stelle Fragen, teile Codebeispiele und entdecke neue Automatisierungsmöglichkeiten.


    Discuss the Cadwork API and scripting. Ask questions, share code examples, and explore new automation possibilities.

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    Here is a snippet working for me // convert string to wstring std::wstring ToWideString(std::string narrowString) { return std::wstring_convert<std::codecvt_utf8<wchar_t>>().from_bytes(narrowString); } void CreateMaterial(CwAPI3D::MaterialController* mc) { // get the string value of the material auto newMaterialNameWS = ToWideString(Value); auto newMaterialNameCS = newMaterialNameWS.c_str(); // check if the material exists auto material_id = mc->getMaterialID(newMaterialNameCS); if (material_id == 0) { // if the material does not exist, create it material_id = mc->createMaterial(newMaterialNameCS);; // set the material group to switchboard materials mc->setGroup(material_id, L"Switchboard_Materials"); } }
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  • Diskutiere die Integration von Rhino in Cadwork. Teile Erfahrungen, stelle Fragen und entdecke neue Möglichkeiten für parametrisches Design.


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  • Diskutiere den Import und Export von Daten zwischen Cadwork und Rhino. Teile Tipps, löse Kompatibilitätsprobleme und optimiere den Datenaustausch.


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